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Straint · Strategy simulation & scenarios · 2025

LLM strategic interaction, as a wargame

A strategy-simulation wargame — LLM agents that play the other side of the strategy.

Client
Straint
Industry
Strategy simulation & scenarios
Year
2025
Roles
Product, AI, Systems

Problem

Strategy decks freeze a moment. Real competitors move. Classic wargames capture that, but they are slow to stand up and hard to keep current. Teams needed a living opponent — not another slide.

Approach

We developed the software for Straint: LLM-backed strategic interaction, agents that hold a brief, push back, and force a decision under pressure. Scenario trees, moves, and after-action — a wargame product, not a chatbot taped to a PDF.

Outcome

A simulation surface they can actually run: scenarios you can replay, opponents that do not wait for the next workshop, game theory instead of theatre.

Straint
The other player is a model with a brief, not a blank prompt.
Straint
Scenario trees you can rerun when the market moves.
Straint
Game theory, not theatre.

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